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Winning Flag Football

Defense in 5-Man Flag

5/25/2013

13 Comments

 
"Your best player needs to rush in order to disrupt the QB’s timing, make him move from his starting point, and force the play in one direction."
Many 5-Man leagues make it tough to get creative on defense.  Usually your 5-Man team is safest when playing Man coverage.  All receivers are accounted for and you have one person running free at the QB.  It looks like this:
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For these “empty” sets (where all receivers are on the line of scrimmage), your best bet is to rush your very best athlete.  Your best player needs to rush in order to disrupt the QB’s timing, make him move from his starting point, and force the play in one direction. 

An outstanding rusher can single-handedly remove as much as ½ of the QB’s field vision just by make him run towards the sideline.  This is called “flushing the Quarterback,” and the best direction to “flush” the QB is away from his dominant hand.  Make a right-handed QB run to his left and squeeze him between a relentless DL and the sideline.  Any throw should be less accurate and less powerful, making it harder for the Offense to succeed.

In 5-Man flag football, any defense other than head-up Man Coverage opens you up to risk. The right zone can surprise your opposing QB and open the door for a defensive big play. The benefit is, if you guess right, you can counter their best plays or players. The problem is, if you guess wrong or telegraph your intentions, you can give up easy yards.

Zone in 5-Man flag is, to me, too big of a risk unless the opposing offense runs all its plays through one receiver. And you get this from time to time - one athlete who dominates and controls the whole game. In that case it may be worth the risk to try to neutralize their star with a zone.

Take the following play - Double Zone:
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Here the rusher forces the play towards the sideline and into the over and under zone.  This is effective in disrupting the timing on deep routes either down the sideline or to the Post.  Notice you are abandoning the right side of the field, so there is a risk of an athletic QB escaping the rush, rolling right, and running or passing for big yards.

In versions of flag football where there are more defenders - 7-man and 8-man for sure fit this mode - you have enough bodies to cover a significant area in the secondary without abandoning pressure. But in 5-Man, it's almost impossible to cover the whole field with 4 players AND get pressure with the only rusher.
 
Also, in 6-man, 7-man, or 8-man flag, you can use zone to delay or slow down the Offense's momentum. But in 5-man, you just don't have enough defenders in coverage. Too often zone defenses in 5-man expose large chunks of open field for quick receivers to exploit. Zone allows Offenses to bunch receivers and create mismatches purely from formation.
 
Therefore, if you plan to use Zone in 5-Man Flag Football, I recommend it be
used as a surprise - a special defense designed to take away a specific player or a specific area of the field. 

Remember, Zone is a risk, but it is sometimes worth the risk.  If you put your best rusher at DL, you'll give yourself the best shot at success every time.
13 Comments

Power Option: Sample Backfield Motion

7/6/2012

6 Comments

 
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This is one way to run a Power Option out of Split Backs.  The Split Backs formation pulls defenders into the middle of the field.  If you have a lot of speed, backs can turn the corner and get upfield with relative ease.

What makes this a "Power" Option is that both Defensive Linemen (DL) are accounted for at the point of attack.  In traditional Option plays in tackle football, the back-side DL is left unblocked.  Some flag football teams find that quick DLs will blow up an Option play behind the line when left unblocked.  "Power" Option allows your team enough time for the play to develop.

Admittedly, this play has a lot of moving parts.  Ironically, Power Option was one of our most successful Option plays because of its slow development. 

1. The QB must take 1-2 steps forward after the snap.  This encourages an inside rush, keeping defenders inside, and also makes room for the Running Back to sprint play-side behind the QB.

2. The real surprise is the Center blocking the back-side rusher.  This block impedes the back-side DL and also freezes the Safety in coverage in the middle of the field.  The Safety's confusion lifts after 1-2 seconds, and the Safety peels off to pursue play-side, but that delay is all you need to get the QB and pitch man in position.

3. The play-side back blocks the DL to the inside.  The DL sees an open path to the QB and often bull rushes the QB at the step up.  The QB then changes direction behind the blocker.  DLs often collide with the blocker in this tangle, so plant your feet, blockers!  It's considered incidental contact if your hands are clasped behind your back and your feet are rooted to the ground.

4. The defense is now trailing the play, pursuing inside out with the Safety and two trailing DLs.  The QB must cut upfield, attack the nearest Safety, and force them to commit to the flag pull.

5. With the nearest Safety locked on the QB and the DLs in trailing positions, the QB pitches to the running back.  The running back is now into the defensive secondary at almost full speed.

The play assumes all things are essentially equal in talent/skill between you and your opponent.  If you are playing against a far more talented team or a much faster defense, stick with plays that are simple to execute.

What Option plays work well for your team? Share your thoughts in the comments box or via Twitter @MyCoachArt, or on Facebook on the "Winning Flag Football" page.
6 Comments

    "Coach Art"

    Started coaching in New Orleans in 1992.  Won 3 flag city championships in 5 years.  Master strategist. Here to help you win! 

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