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Winning Flag Football

Low-Impact Football: A Modest Proposal

12/3/2013

4 Comments

 
I contend that if flag football more closely resembled tackle in the strategic options available, flag football would become a more familiar, more significant, more substantial (and thus more watchable) product.
I’ve played flag football for years now and am deeply engrossed in the strategy, execution, and drama of a good matchup.  However, as a player on the field or as a coach on the sidelines, I am keenly aware of information that other spectators do not have – play calls, skill sets of players, or even the personalities on the field that can influence my appreciation for and enjoyment (or lack thereof) of the game.  So, here is my controversial statement of the week…

“I think flag football could make an excellent spectator sport, but not in its current form.”

The only time I’ve seen flag football broadcast as a spectator sport was at the NFL Pro Bowl.  I don’t know if they still do this but years ago the NFL would cart out old-time greats and ask them to play exhibition flag football (4-on-4, I think), then chop it up into a 30-minute TV package.  I recall seeing Marcus Allen, Joe Montana, and many other notable personalities play flag football on TV.  It was thrilling, but mainly because of the personalities involved.  I might have been just as interested if these same NFL players were Curling.  Outside of the nostalgia of watching the old guys work their magic again, it was a boring, wide-open game of no defense, everybody get open, and very little strategy.

Without an identifiable strategy, flag football can seem like a predictable Ping-Pong of “which set of athletes can juke and jive better after getting the football.”  Nothing is more snooze-inducing that watching the same bubble screen or 2-yard Drag route to the super-athlete who breaks one open on the “Washington Generals” of football.  And I’m sure we’ve all experienced how pure athleticism can eclipse and dominate even an excellent strategy, which, to me, signals a game out of balance, a game lacking drama, a game fun to play (for the athletes) but dull to watch.

Remember, “real” football means teamwork, strategy, execution, imposing your will on the other team, physical and mental exhaustion, fighting for yards and claiming victory as a team.  Because so many of us are knowledgeable fans of tackle football (thanks TV!), we can recognize what the coach and players are doing (what plays are being called, if the execution and clock management is good or bad, etc.) and compare this to what WE might do.  This psychological interaction with the game is a crucial piece of engaging an audience or being an engaged spectator.  But flag football in its current form is too dissimilar from tackle football to be a satisfying substitute. If tackle football is orange juice, flag football is Tang.  Tackle is sugar, flag is saccharine.  Why?  Because strategies that work in flag typically won’t work in tackle, and vice versa.  

My fundamental assertion: Flag football is so misaligned and tactically incongruent with tackle football that the spectators cannot enjoyably follow the game.  I contend that if flag football more closely resembled tackle in the strategic options available, flag football would become a more familiar, more significant, more substantial (and thus more watchable) product.

But I’m not complaining – I’m offering a solution.

With two basic rule changes, creating dedicated Offensive Lines and allowing low-impact screen blocking for running plays, flag football can become “Low-Impact Football,” something safer than tackle but just as satisfying.  Let’s take each rule change separately:

RULE CHANGE #1 - DEDICATED OFFENSIVE LINEMEN

As leagues get larger (7-on-7 or 8-on-8, for example) you run into the problem of too many moving parts on the field.  Be honest, how many times have you tried to run a real offense and watched it unravel into “just get open” after 10 minutes?  I coached in 6-on-6 leagues, which I felt was just large enough to keep track of all the eligible receivers.  Anything bigger and you ended up focusing on one or two routes, with everyone else being decoys or debris to obscure from where the QB wanted the pass to go. 

In tackle football, you have 11 Offensive players.  Of these you have an even split, five Offensive Linemen and five “skill position” players (WR, RB, TE) plus one Quarterback. The reason 6-on-6 seemed to work was that there were only five (5) eligible receivers, the same as in tackle football.  Anything larger felt less like football and more like Ultimate Frisbee.

My rule change proposes to maintain this 50/50 split between OL and “skill” players in flag football.

For example, 7-on-7 football would now consist of three OLs (ineligible receivers) and three skill players (3 WRs, or 2 WRs and 1 RB, or even 2 RBs and one WR).  Now you’ve got seven (7) defenders to cover three (3) eligible receivers.  The defense has a whole new set of strategic options for covering the pass.  You can play a real zone now and sacrifice pressure on the QB, if you so choose.  You can blitz the QB and send most of your defenders to beat their pass protection.  Either of these is effectively suicide in traditional flag football, where you typically play straight Man Coverage and send as many rushers as the Offense leaves in the backfield.  Strategically, this is very boring, and usually it’s only a matter of time before the Offense finds the one or two weak match-ups that kill the defense.

Of course, Offenses will see how tough it is to complete passes if every receiver is double covered.  In tackle football, you have to run to set up the pass.  But sustainable running in traditional flag football is far too difficult to rely on. How can you accomplish a balanced running game inside the OLs?

RULE CHANGE #2 - "SNAG" BLOCKING FOR RUNNING PLAYS

A solid running game is a big advantage for spectators.  With only passing, the game of flag football is too one-dimensional and cannot support a season’s worth of drama.  A “real” running game provides a new mode of attack, an extra layer of complexity for defenses, a new set of athletic challenges for the players, and a variety of new offensive plays that can be executed for an expanding audience.

The challenge lies in how to model tackle football’s blocking schemes without introducing full-contact blocking.  I’m actively working on drafts of this particular rule change, trying to make it reasonable and enforceable.

The basic rules of "SNAG" blocking:

  1. Offensive Lineman can act as a blocker in an attempt to screen a defender from a ball-carrier.
  2. On pass plays, Offensive Linemen cannot cross the line of scrimmage until after the ball is passed forward.  Note: for Screen plays, the forward pass would be executed behind the line of scrimmage and behind the blockers
  3. Once on the move, blockers must keep their hands and arms either at their side or behind their back.  Any use of the hands in the process of blocking is considered “initiating contact” and will be penalized.
  4. Offensive linemen are not eligible receivers and, as such, do not wear flag belts.  
  5. Offensive Linemen can pull any defender's flags to "SNAG" the block. As a result, both the blocker and defender are out of the play for the duration of the down, and must stand still in the spot of the "SNAG." Any attempt by either player to influence the outcome of the play after the "SNAG" is a penalty.

The consequences of contact between players are as follows:

  • Anyone who initiates contact is penalized.  “Initiate” means using shoulder or elbow as weapon, accelerating through a blocker or defender, using leg whips, kneeing a runner, or any use of the hands against another player
  • Flagrant or intentional fouls are first-time ejection offenses and are not tolerated.  Flagrant fouls in the final drive of a game can garner additional loss of playing time in subsequent games.
  • “Incidental contact” is the anticipated bumping that typically occurs between defenders and receivers or blockers and rushers.  Provided neither player “initiates” the contact, the contact is minor in nature, and the contact does not directly alter the result of the play, the referee is encouraged to allow incidental contact.

By adopting these rules, offensive line becomes a position of great power.  The offensive lineman is an obstacle to be circumnavigated, not overpowered.  Now a Guard can pull across the formation, accelerate downfield, and pull the flags of a Safety, thus "blocking" him from his ball-carrier.  Now, if a defense chooses to drop seven players into coverage to defend the pass, a smart team can run the ball up the middle with three linemen and a half back and get five yards or more.  In this way the game provides enough strategy to achieve balance, the same way it is in tackle football.  Yes, you can blitz all your players in either flag or tackle, but you’ll pay a price.
Be honest, how many times have you tried to run a real offense and watched it unravel into “just get open” after 10 minutes?
The point of all of this is to create a sport that closely resembles tackle football so that we can get kids away from Pop Warner and Pee-Wee leagues where full contact is an expectation.  The brain injuries and long term damage that can be caused by full-contact tackle football are unacceptable risks to the health of our children. With a few rule tweaks, you can have something enjoyable: Low-Impact Football, a game that carries on the essential cultural importance that Americans identify with tackle football, a game that millions can recognize and appreciate as an evolution of football over the past 100 years, a game that prevents unnecessary head trauma by removing full-contact blocking and tackling.

Let us know what you think! Comment on this post or join the conversation on Facebook at Winning Flag Football's page.
4 Comments

"In The Huddle": Option Running vs. Passing

11/10/2012

4 Comments

 
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Coach, I am a coach of a girl’s flag football team. Our school district picked it up as a varsity sport and is 7 on 7.  Do you have a podcast or advice for me on a running game? I don't have a QB that I am confident with over 5-10 yard passes and those passes are not that strong, with only average accuracy. I don't really have great receivers. What I do have is some soccer and track girls with speed. I want to put a running game together and run 80% of the time. Can you help me?


Great questions.  I coached a girls’ flag football team for three years. We often dealt with significant challenges at QB.

First, you’re right that an Option attack is a great alternative to a passing attack when the accuracy or arm strength of your QB is lacking.  The problem with abandoning the pass, though, is that the defense cheats up closer to the line of scrimmage and plays laterally, rather than vertically.  So what you end up with is Cornerbacks on the line and Safeties only 5 yards deep, making it very hard to turn the corner. 

So, you cannot fully abandon the pass.  Even if you can only throw 10 yards downfield, at least the Cornerbacks will have to honor that possibility, which will prevent them from cheating up to the line and committing only to run support.

Option running is all about adjustments at the line to find weaknesses in the defense.  Simply put, the kids on the field need to react to what they see.  As such, you need to give your QB enough authority to change the play call to match the opportunity presented by the defense.  This means not only calling “Power Option” and coaching the QB to read the DL and keep or pitch accordingly.  What it REALLY means is giving your QB the chance to audible out of pass and into run, or vice versa, based on the alignment and pre-snap read of the defense. 

My first girls’ team won their league championship largely on the play of several Offensive superstars and a very aggressive defense.  My final three years were disappointing for a number of reasons, but most detrimental was our lack of a traditional drop-back passing QB.  As a play caller, not giving up some control was perhaps my biggest missed opportunity. 

There are three things you’ll need to do:

1. Design a small playbook (6-9 plays) in few formations (1-2 max) that allows you a wide possibility in run and pass.

2. Game plan these plays against anticipated defensive alignments so you can identify the “keys”

3. Teach your players how to spot weakness and how to change offensive calls at the line to exploit weakness.  Literally, you’re giving the “keys” to the Offense and telling them to drive.

PODCASTS THAT MAY HELP
Option Attack: Part 1
http://www.youtube.com/watch?v=VaN8NWCoOoA

Option Attack: Part 2
http://www.youtube.com/watch?v=wv5kNKbDX70

Also, check out this video I built on The Pick Play, which might help you get people open on short passing and make it an easier throw on the QB:
http://www.youtube.com/watch?v=vlmmpF-MoWQ

Good luck, and keep us posted on your progress on our Facebook page or in the comments box below.
4 Comments

Essential Routes: Comeback

9/22/2012

11 Comments

 
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Description – A 12-yard sideline route.

Technique – Sprint hard past 10 yards to sell deep Fly route. Gain depth to 14 yards. Break down by planting on inside foot. Spin 120 degrees towards the sideline. Ball is in the air as receiver works back to the sideline to a depth of 12 yards.

Coaching Tips – Keep defenders in front of you when running downfield. Running past the defender puts them between you and the QB, which increases the difficulty of the throw.

11 Comments

Essential Routes: Slant

8/14/2012

8 Comments

 
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Description – A short, two-move, inside route.

Technique – Run hard at the defender for three steps, selling a long route. Plant on your sideline foot and cut at a 45-degree angle to the middle of the field. Bring hands up and get your head around – the ball is in the air as you accelerate through the cut.

Coaching Tips – Remember to look back for the ball as soon as you make your cut. Slant is a quick-hitting route, and should be completed on the same side of the field where the receiver lines up. You should not have to cross over to the other half of the field.

Also, position is key to the success of Slant. Keep your body between the QB and the defender. This means letting the defender stay deeper than you are, not running past them, but making your cut in front of them.
8 Comments

Power Option: Sample Backfield Motion

7/6/2012

6 Comments

 
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This is one way to run a Power Option out of Split Backs.  The Split Backs formation pulls defenders into the middle of the field.  If you have a lot of speed, backs can turn the corner and get upfield with relative ease.

What makes this a "Power" Option is that both Defensive Linemen (DL) are accounted for at the point of attack.  In traditional Option plays in tackle football, the back-side DL is left unblocked.  Some flag football teams find that quick DLs will blow up an Option play behind the line when left unblocked.  "Power" Option allows your team enough time for the play to develop.

Admittedly, this play has a lot of moving parts.  Ironically, Power Option was one of our most successful Option plays because of its slow development. 

1. The QB must take 1-2 steps forward after the snap.  This encourages an inside rush, keeping defenders inside, and also makes room for the Running Back to sprint play-side behind the QB.

2. The real surprise is the Center blocking the back-side rusher.  This block impedes the back-side DL and also freezes the Safety in coverage in the middle of the field.  The Safety's confusion lifts after 1-2 seconds, and the Safety peels off to pursue play-side, but that delay is all you need to get the QB and pitch man in position.

3. The play-side back blocks the DL to the inside.  The DL sees an open path to the QB and often bull rushes the QB at the step up.  The QB then changes direction behind the blocker.  DLs often collide with the blocker in this tangle, so plant your feet, blockers!  It's considered incidental contact if your hands are clasped behind your back and your feet are rooted to the ground.

4. The defense is now trailing the play, pursuing inside out with the Safety and two trailing DLs.  The QB must cut upfield, attack the nearest Safety, and force them to commit to the flag pull.

5. With the nearest Safety locked on the QB and the DLs in trailing positions, the QB pitches to the running back.  The running back is now into the defensive secondary at almost full speed.

The play assumes all things are essentially equal in talent/skill between you and your opponent.  If you are playing against a far more talented team or a much faster defense, stick with plays that are simple to execute.

What Option plays work well for your team? Share your thoughts in the comments box or via Twitter @MyCoachArt, or on Facebook on the "Winning Flag Football" page.
6 Comments

    "Coach Art"

    Started coaching in New Orleans in 1992.  Won 3 flag city championships in 5 years.  Master strategist. Here to help you win! 

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